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PImage img;

void setup()
{
  size(640, 480, P3D);
  img = loadImage("brick-wall.jpg");
}  

void draw()
{
  background(127, 127, 127);
  camera(100, -100, 100, 0, 0, 0, 0, 1, 0);
  axis(100);
  noStroke();
  beginShape(QUADS);
  texture(img);
  vertex(0, 0, 0, 0, 480);
  vertex(0, -50, 0, 0, 0);
  vertex(50, -50, 0, 640, 0);
  vertex(50, -0, 0, 640, 480);
  endShape();
} 

void axis(float l)
{
  stroke(255, 0, 0);
  line(0, 0, 0, l, 0, 0);
  stroke(0, 255, 0);
  line(0, 0, 0, 0, l, 0);
  stroke(0, 0, 255);
  line(0, 0, 0, 0, 0, l);
}
wall.png

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float dx = px - ex;
float dy = py - ey;
float dz = pz - ez;
float l = sqrt(dx * dx + dy * dy + dz * dz);
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